活尸训练
<pre><code class="language-python">extends Talent
func init():
name = "活尸训练"
func _connect():
sys.main.connect("onBattleStart",self,"run")
func run():
for i in sys.main.btChas:
if (i.id.find("c6") != -1 || i.id == "cex___6") && i.team == 1:
i.addBuff(Bf.new(lv))
func get_info():
return "活尸系列生物 提升伤害 和 减少承受伤害 各 %d%%" % [(0.15 + lv * 0.02)*100]
class Bf:
extends Buff
func _init(lv):
self.lv = lv
attInit()
att.atkR = 0.15 + lv * 0.02
att.defR = 0.15 + lv * 0.02
</code></pre>