剑神-传奇
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "剑神-传奇"
lv = 4
attCoe.atkRan = 3
attCoe.maxHp = 6
attCoe.atk = 6
attCoe.mgiAtk = 3
attCoe.def = 6
attCoe.mgiDef = 6
atkEff = "atk_dao"
addCdSkill("5_1_1",10)#添加cd技能
addSkillTxt("每10秒:使友军获得[抵御][魔御][狂怒]15层")
addCdSkill("5_1_2",10)#添加cd技能
addSkillTxt("每10秒:霸王斩对直线单位造成200%物理伤害,普通攻击减少20%冷却")
attAdd.dod += 0.6
addSkillTxt("30%的概率闪避普通攻击,获得等同于闪避的暴击率")
attAdd.cri = 0.15
addSkillTxt("+15%暴击,暴击时额外造成100%的物理伤害")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
attAdd.cri = att.dod
upAtt()
func _castCdSkill(id):
._castCdSkill(id)
if id == "5_1_1":
var chas = getAllChas(2)
for i in chas:
i.addBuff(b_diYu.new(15))
i.addBuff(b_moYu.new(15))
i.addBuff(b_kuangNu.new(15))
if id == "5_1_2" && aiCha != null:
var eff:Eff = newEff("sk_feiZhan",sprcPos)
eff._initFlyPos(position + (aiCha.position - position).normalized() * 300,300)
eff.connect("onInCell",self,"effInCell")
func effInCell(cell):
var cha = matCha(cell)
if cha != null && cha.team != team :
hurtChara(cha,att.atk * 2)
#cha.addBuff(b_liuXue.new(5))
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL:
var sk = getSkill("5_1_2")
sk.nowTime += sk.cd * 0.2
if atkInfo.isCri :
hurtChara(atkInfo.hitCha,att.atk * 1)
func _upS():
attAdd.cri = att.dod
</code></pre>