传奇生物文档

对MOD开发相关的说明


剑神-传奇

<pre><code class="language-python">extends Chara #覆盖的初始化 func _info(): pass #继承的初始化,技能描述在这里写,保留之前的技能描述 func _extInit(): ._extInit() chaName = "剑神-传奇" lv = 4 attCoe.atkRan = 3 attCoe.maxHp = 6 attCoe.atk = 6 attCoe.mgiAtk = 3 attCoe.def = 6 attCoe.mgiDef = 6 atkEff = "atk_dao" addCdSkill("5_1_1",10)#添加cd技能 addSkillTxt("每10秒:使友军获得[抵御][魔御][狂怒]15层") addCdSkill("5_1_2",10)#添加cd技能 addSkillTxt("每10秒:霸王斩对直线单位造成200%物理伤害,普通攻击减少20%冷却") attAdd.dod += 0.6 addSkillTxt("30%的概率闪避普通攻击,获得等同于闪避的暴击率") attAdd.cri = 0.15 addSkillTxt("+15%暴击,暴击时额外造成100%的物理伤害") var baseId = "" #进入战斗初始化,事件连接在这里初始化 func _connect(): ._connect() #保留继承的处理 attAdd.cri = att.dod upAtt() func _castCdSkill(id): ._castCdSkill(id) if id == "5_1_1": var chas = getAllChas(2) for i in chas: i.addBuff(b_diYu.new(15)) i.addBuff(b_moYu.new(15)) i.addBuff(b_kuangNu.new(15)) if id == "5_1_2" &amp;&amp; aiCha != null: var eff:Eff = newEff("sk_feiZhan",sprcPos) eff._initFlyPos(position + (aiCha.position - position).normalized() * 300,300) eff.connect("onInCell",self,"effInCell") func effInCell(cell): var cha = matCha(cell) if cha != null &amp;&amp; cha.team != team : hurtChara(cha,att.atk * 2) #cha.addBuff(b_liuXue.new(5)) func _onAtkChara(atkInfo): ._onAtkChara(atkInfo) if atkInfo.atkType == AtkType.NORMAL: var sk = getSkill("5_1_2") sk.nowTime += sk.cd * 0.2 if atkInfo.isCri : hurtChara(atkInfo.hitCha,att.atk * 1) func _upS(): attAdd.cri = att.dod </code></pre>

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