活尸
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()#保留继承的处理
chaName = "活尸"
attCoe.atkRan = 1
attCoe.maxHp = 3
attCoe.atk = 3
attCoe.mgiAtk = 2
attCoe.def = 3
attCoe.mgiDef = 3
lv = 1
atkEff = "atk_dao"
addSkillTxt("死亡尸爆:1格内敌方附加[烧灼][中毒]各7层")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onDeath(atkInfo):
var eff:Eff = newEff("sk_shiBao")
eff.position = position
var chas = getCellChas(cell,1)
yield(reTimer(0.05),"timeout")
for i in chas:
i.addBuff(b_zhonDu.new(7))
i.addBuff(b_shaoZhuo.new(7))
#func _onAtkChara(atkInfo):
# ._onAtkChara(atkInfo)
# if atkInfo.atkType == AtkType.NORMAL && id == "c6":
# atkInfo.hitCha.aiCha = self
</code></pre>