神兽白虎
<pre><code class="language-python">extends "res://ex/chara/c4_2/c4_2.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "神兽白虎"
lv = 3
addSkillTxt("当周围1格内每少一个友军,物理攻击,物理防御,魔法防御,攻击速度 各提升10%,则最高提升40%")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
var cells = [Vector2(-1,0),Vector2(1,0),Vector2(0,1),Vector2(0,-1)]
func _upS():
var rb = 0.4
for i in cells:
var cha = matCha(cell+i)
if cha != null && cha.team == team:
rb -= 0.1
attAdd.atkL = rb
attAdd.defL = rb
attAdd.mgiDefL = rb
attAdd.spd = rb
</code></pre>