风行者
<pre><code class="language-python">extends "res://ex/chara/c1_2/c1_2.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "风行者"
attCoe.atkRan += 2
lv = 3
evos = []
addCdSkill("c1_2_2",6)#添加cd技能
addSkillTxt("每7秒:射出穿透箭对直线上单位造成200%的物理伤害,并赋予5层[流血].")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c1_2_2" && aiCha != null:
var eff:Eff = newEff("sk_chuanTouJian",sprcPos)
eff._initFlyPos(position + (aiCha.position - position).normalized() * 1000,800)
eff.connect("onInCell",self,"effInCell")
func effInCell(cell):
var cha = matCha(cell)
if cha != null && cha.team != team :
hurtChara(cha,att.atk * 2)
cha.addBuff(b_liuXue.new(5))
</code></pre>