弓箭手
<pre><code class="language-python">extends "res://ex/chara/c1/c1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "弓箭手"
attCoe.atkRan += 1
lv = 2
evos = ["c1_2_1","c1_2_2"] #可以升级到的生物id
atkEff = "atk_gongJian"
addSkillTxt("普通攻击20%概率获得5层[急速]")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL && sys.rndPer(20): addBuff(b_jiSu.new(5))
</code></pre>