发芽种子
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()#保留继承的处理
chaName = "发芽种子"
attCoe.atkRan = 1
attCoe.maxHp = 3
attCoe.atk = 3
attCoe.mgiAtk = 3
attCoe.def = 3
attCoe.mgiDef = 3
lv = 1
evos = ["c7_1","c7_2"] #可以升级到的生物id
atkEff = "atk_dao"
addCdSkill("c7",4)
addSkillTxt("每4秒发射一颗毒弹造成100%魔法伤害,并附加6层[中毒]")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c7" && aiCha != null:
var d:Eff = newEff("sk_feiDang",sprcPos)
d._initFlyCha(aiCha)
yield(d,"onReach")
aiCha.addBuff(b_zhonDu.new(6))
hurtChara(aiCha,att.mgiAtk * 1.0,Chara.HurtType.MGI)
</code></pre>