毒气团
<pre><code class="language-python">extends "res://ex/chara/c9_1/c9_1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "毒气团"
lv = 3
#attCoe.def += 1
#attCoe.mgiDef += 1
addCdSkill("c9_1_2",11)#添加cd技能
addSkillTxt("每11秒:驱散所有己方中毒,恢复0.5% * 敌方所有单位[中毒]总层数 的生命值。")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onBattleStart():
._onBattleStart()
func _castCdSkill(id):
._castCdSkill(id)
if id == "c9_1_2":
var chas = getAllChas(0)
var s = 0
for cha in chas :
var bf:Buff = cha.hasBuff("b_zhonDu")
if bf != null:
if cha.team == team :
bf.att.reHp = 0.0
bf.isDel = true
else:
s += bf.life
upAtt()
plusHp(s * att.maxHp * 0.005)
</code></pre>