恶灵
<pre><code class="language-python">extends "res://ex/chara/c6/c6.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "恶灵"
lv = 2
attCoe.def += 1
attCoe.atk += 1
attCoe.atkRan = 2
atkEff = "atk_dang"
addCdSkill("c6_2",10)#添加cd技能
addSkillTxt("每10秒:召唤1个活尸,上限3只")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
var num = 0
func _castCdSkill(id):
._castCdSkill(id)
if id == "c6_2" && num < 3:
num += 1
newChara("c6",self.cell)
func _onBattleStart():
._onBattleStart()
num = 0
pass#战斗开始时
</code></pre>