传奇生物文档

对MOD开发相关的说明


深海巨鲸-传奇

<pre><code class="language-python">extends Chara #覆盖的初始化 func _info(): pass #继承的初始化,技能描述在这里写,保留之前的技能描述 func _extInit(): ._extInit() chaName = "深海巨鲸-传奇" lv = 4 attCoe.atkRan = 1 attCoe.maxHp = 7 attCoe.atk = 6 attCoe.mgiAtk = 5 attCoe.def = 6 attCoe.mgiDef = 6 atkEff = "atk_dao" addCdSkill("c4_1_1",7)#添加cd技能 addSkillTxt("每7秒,对3个法强最高敌方单位造成200%物理伤害,并附加10层[流血]") addCdSkill("c4_1_2",10)#添加cd技能 addSkillTxt("每10秒,恢复自身及生命值百分比最低的友方随从17%生命值。") addSkillTxt("攻击[流血]单位时,获得[急速]和[狂怒],层数等于目标身上[流血]层数") addSkillTxt("当周围1格内每少一个友军,物理攻击,物理防御,魔法防御,攻击速度 各提升10%,则最高提升40%") var baseId = "" #进入战斗初始化,事件连接在这里初始化 func _connect(): ._connect() #保留继承的处理 func _onAtkChara(atkInfo): ._onAtkChara(atkInfo) if atkInfo.atkType == AtkType.NORMAL: var bf = atkInfo.hitCha.hasBuff("b_liuXue") if bf != null: addBuff(b_jiSu.new(5)).life = bf.life addBuff(b_kuangNu.new(5)).life = bf.life var cells = [Vector2(-1,0),Vector2(1,0),Vector2(0,1),Vector2(0,-1)] func _upS(): var rb = 0.4 for i in cells: var cha = matCha(cell+i) if cha != null &amp;&amp; cha.team == team: rb -= 0.1 attAdd.atkL = rb attAdd.defL = rb attAdd.mgiDefL = rb attAdd.spd = rb func _castCdSkill(id): ._castCdSkill(id) if id == "c4_1_1": var chas = getAllChas() chas.sort_custom(self,"sort") for i in range(3): if i &gt;= chas.size() : break var cha:Chara = chas[i] fx(cha) if id == "c4_1_2": var cha = null var m = 10000 var chas = getAllChas(2) for i in chas: if i.att.hp / i.att.maxHp &lt; m : cha = i m = i.att.hp / i.att.maxHp if cha != null: cha.plusHp(cha.att.maxHp * 0.17) self.plusHp(self.att.maxHp * 0.17) func sort(a,b): if a.att.mgiAtk &gt; b.att.mgiAtk : return true return false func fx(cha): var d:Eff = newEff("sk_4_1_2",sprcPos) d._initFlyCha(cha) yield(d,"onReach") if sys.isClass(cha,"Chara"): hurtChara(cha,att.atk*2) cha.addBuff(b_liuXue.new(10)) </code></pre>

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