女神撒拉弗-传奇
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "女神撒拉弗-传奇"
lv = 4
attCoe.atkRan = 3
attCoe.maxHp = 5
attCoe.atk = 5
attCoe.mgiAtk = 7
attCoe.def = 5
attCoe.mgiDef = 6
atkEff = "atk_dao"
addCdSkill("c3_1_2",5)#添加cd技能
addSkillTxt("每5秒:为最近8名友方单位祝福[狂怒][魔御]各10秒")
addCdSkill("c3_1_2",10)#添加cd技能
addSkillTxt("每10秒:为3个生命最低友方单位恢复50%法强生命值")
addCdSkill("c3_2_1",10)
addSkillTxt("每10秒:召唤陨石对目标及1格内单位造成250%的魔法伤害,并附加10层[烧灼]")
addCdSkill("c3_2_2",10)
addSkillTxt("每10秒:召唤冰雨连续4次对目标及2格内单位造成15%的魔法伤害,每次附加2[结霜]。")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c3_1_2":
var chas = getAllChas(2)
chas.sort_custom(self,"sort")
for i in range(8):
if i >= chas.size() : break
chas[i].addBuff(b_kuangNu.new(10))
chas[i].addBuff(b_moYu.new(10))
if id == "c3_1_2":
var chas = getAllChas(2)
chas.sort_custom(self,"sort2")
for i in range(3):
if i >= chas.size() : break
chas[i].plusHp(att.mgiAtk * 0.5)
if id == "c3_2_1" && aiCha != null:
var eff:Eff = newEff("sk_yunShi")
eff.position = aiCha.position
var chas = getCellChas(aiCha.cell,1)
yield(reTimer(0.45),"timeout")
for i in chas:
hurtChara(i,att.mgiAtk*2.5,HurtType.MGI)
i.addBuff(b_shaoZhuo.new(10))
if id == "c3_2_2" && aiCha != null:
var cell = aiCha.cell
for i in range(4):
var eff:Eff = newEff("sk_bingYu")
eff.position = aiCha.position
eff.scale *= 2
yield(reTimer(0.5),"timeout")
var chas = getCellChas(cell,2)
for i in chas:
if i != null:
hurtChara(i,att.mgiAtk*0.15,HurtType.MGI)
i.addBuff(b_jieShuang.new(2))
func sort(a,b):
if cellRan(a.cell,cell) < cellRan(b.cell,cell) :
return true
return false
func sort2(a,b):
if a.att.hp / a.att.maxHp < b.att.hp / b.att.maxHp :
return true
return false
</code></pre>