传奇生物文档

对MOD开发相关的说明


女神撒拉弗-传奇

<pre><code class="language-python">extends Chara #覆盖的初始化 func _info(): pass #继承的初始化,技能描述在这里写,保留之前的技能描述 func _extInit(): ._extInit() chaName = "女神撒拉弗-传奇" lv = 4 attCoe.atkRan = 3 attCoe.maxHp = 5 attCoe.atk = 5 attCoe.mgiAtk = 7 attCoe.def = 5 attCoe.mgiDef = 6 atkEff = "atk_dao" addCdSkill("c3_1_2",5)#添加cd技能 addSkillTxt("每5秒:为最近8名友方单位祝福[狂怒][魔御]各10秒") addCdSkill("c3_1_2",10)#添加cd技能 addSkillTxt("每10秒:为3个生命最低友方单位恢复50%法强生命值") addCdSkill("c3_2_1",10) addSkillTxt("每10秒:召唤陨石对目标及1格内单位造成250%的魔法伤害,并附加10层[烧灼]") addCdSkill("c3_2_2",10) addSkillTxt("每10秒:召唤冰雨连续4次对目标及2格内单位造成15%的魔法伤害,每次附加2[结霜]。") var baseId = "" #进入战斗初始化,事件连接在这里初始化 func _connect(): ._connect() #保留继承的处理 func _castCdSkill(id): ._castCdSkill(id) if id == "c3_1_2": var chas = getAllChas(2) chas.sort_custom(self,"sort") for i in range(8): if i &gt;= chas.size() : break chas[i].addBuff(b_kuangNu.new(10)) chas[i].addBuff(b_moYu.new(10)) if id == "c3_1_2": var chas = getAllChas(2) chas.sort_custom(self,"sort2") for i in range(3): if i &gt;= chas.size() : break chas[i].plusHp(att.mgiAtk * 0.5) if id == "c3_2_1" &amp;&amp; aiCha != null: var eff:Eff = newEff("sk_yunShi") eff.position = aiCha.position var chas = getCellChas(aiCha.cell,1) yield(reTimer(0.45),"timeout") for i in chas: hurtChara(i,att.mgiAtk*2.5,HurtType.MGI) i.addBuff(b_shaoZhuo.new(10)) if id == "c3_2_2" &amp;&amp; aiCha != null: var cell = aiCha.cell for i in range(4): var eff:Eff = newEff("sk_bingYu") eff.position = aiCha.position eff.scale *= 2 yield(reTimer(0.5),"timeout") var chas = getCellChas(cell,2) for i in chas: if i != null: hurtChara(i,att.mgiAtk*0.15,HurtType.MGI) i.addBuff(b_jieShuang.new(2)) func sort(a,b): if cellRan(a.cell,cell) &lt; cellRan(b.cell,cell) : return true return false func sort2(a,b): if a.att.hp / a.att.maxHp &lt; b.att.hp / b.att.maxHp : return true return false </code></pre>

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