莽牛
<pre><code class="language-python">extends "res://ex/chara/c4/c4.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "莽牛"
lv = 2
attCoe.atk += 1
attCoe.mgiDef += 1
attCoe.maxHp += 2
addSkillTxt("普通攻击时自身周围1格其他敌方单位造成50%的伤害,并赋予2层[流血]")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL:
var chas = getCellChas(cell,1)
for i in chas:
if i != atkInfo.hitCha && i != self:
hurtChara(i,att.atk*0.5,HurtType.PHY)
i.addBuff(b_liuXue.new(2))
</code></pre>