元素
<pre><code class="language-python">extends "res://ex/chara/c9/c9.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()#保留继承的处理
chaName = "元素"
attCoe.atkRan = 1
attCoe.maxHp = 6
attCoe.def += 1
attCoe.mgiDef += 1
lv = 2
evos = ["c8_1_1","c8_1_2"] #可以升级到的生物id
addSkillTxt("普攻攻击附加1层[烧灼][中毒]")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onAtkChara(atkInfo:AtkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL:
atkInfo.hitCha.addBuff(b_shaoZhuo.new(1))
atkInfo.hitCha.addBuff(b_zhonDu.new(1))
</code></pre>