荒诞之树-传奇
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "荒诞之树-传奇"
lv = 4
attCoe.atkRan = 3
attCoe.maxHp = 7
attCoe.atk = 6
attCoe.mgiAtk = 6
attCoe.def = 6
attCoe.mgiDef = 6
atkEff = "atk_dao"
addCdSkill("c7_2",10)#添加cd技能
addSkillTxt("每10秒:恢复15%的生命值,我方单位释放技能时,减少4%冷却")
addCdSkill("c7_1_2",13)#添加cd技能
addSkillTxt("每13秒,召唤一颗人参果")
addSkillTxt("任意角色召唤1个单位时,永久+5生命值")
addCdSkill("c7_2_2",10)#添加cd技能
addSkillTxt("每10秒:缠绕所有拥有负面buff的敌人,翻倍该负面buff的层数")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c7_1_2":
newChara("c7_1",self.cell)
if id == "c7_2":
plusHp(att.maxHp*0.15,true)
if id == "c7_2_2":
var chas = getAllChas(1)
var sf
for cha in chas :
for bf in cha.buffs :
if bf.isNegetive :
sf=bf
bf.life*=2
if sf!=null:
var eff = newEff("huohua")
eff.position = cha.position
func _onCharaNewChara(cha):
._onCharaNewChara(cha)
attInfo.maxHp += 5
upAtt()
func _onCharaCastCdSkill(cha,id):
._onCharaCastCdSkill(cha,id)
if cha.team == self.team:
var sk = getSkill("c7_2")
sk.nowTime += sk.cd * 0.04
</code></pre>