传奇生物文档

对MOD开发相关的说明


荒诞之树-传奇

<pre><code class="language-python">extends Chara #覆盖的初始化 func _info(): pass #继承的初始化,技能描述在这里写,保留之前的技能描述 func _extInit(): ._extInit() chaName = "荒诞之树-传奇" lv = 4 attCoe.atkRan = 3 attCoe.maxHp = 7 attCoe.atk = 6 attCoe.mgiAtk = 6 attCoe.def = 6 attCoe.mgiDef = 6 atkEff = "atk_dao" addCdSkill("c7_2",10)#添加cd技能 addSkillTxt("每10秒:恢复15%的生命值,我方单位释放技能时,减少4%冷却") addCdSkill("c7_1_2",13)#添加cd技能 addSkillTxt("每13秒,召唤一颗人参果") addSkillTxt("任意角色召唤1个单位时,永久+5生命值") addCdSkill("c7_2_2",10)#添加cd技能 addSkillTxt("每10秒:缠绕所有拥有负面buff的敌人,翻倍该负面buff的层数") var baseId = "" #进入战斗初始化,事件连接在这里初始化 func _connect(): ._connect() #保留继承的处理 func _castCdSkill(id): ._castCdSkill(id) if id == "c7_1_2": newChara("c7_1",self.cell) if id == "c7_2": plusHp(att.maxHp*0.15,true) if id == "c7_2_2": var chas = getAllChas(1) var sf for cha in chas : for bf in cha.buffs : if bf.isNegetive : sf=bf bf.life*=2 if sf!=null: var eff = newEff("huohua") eff.position = cha.position func _onCharaNewChara(cha): ._onCharaNewChara(cha) attInfo.maxHp += 5 upAtt() func _onCharaCastCdSkill(cha,id): ._onCharaCastCdSkill(cha,id) if cha.team == self.team: var sk = getSkill("c7_2") sk.nowTime += sk.cd * 0.04 </code></pre>

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