传奇生物文档

对MOD开发相关的说明


锯齿剑

<pre><code class="language-python">extends Item func init(): name = "锯齿剑" type = config.EQUITYPE_EQUI attInit() att.atk = 80 info = "普通攻击20%概率附加5层[流血]" info += "普通攻击流血单位时,会获得物理吸血: 层数*3%" func _connect(): masCha.connect("onAtkChara",self,"run") func run(atkInfo:AtkInfo): if atkInfo.atkType == Chara.AtkType.NORMAL : if sys.rndPer(20) : atkInfo.hitCha.addBuff(b_liuXue.new(5)) var bf = atkInfo.hitCha.hasBuff("b_liuXue") if bf!= null: att.suck = bf.life * 0.03 </code></pre>

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