摩西先知-传奇生物
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "摩西先知-传奇生物"
lv = 4
attCoe.atkRan = 3
attCoe.maxHp = 5
attCoe.atk = 4
attCoe.mgiAtk = 4
attCoe.def = 4
attCoe.mgiDef = 4
atkEff = "atk_dao"
addCdSkill("c5_1_2",3)#添加cd技能
addSkillTxt("每4次普通攻击:对周围1格敌方造成150%物理伤害,并附加[流血][中毒]各5层")
addSkillTxt("每3秒:对1个敌方单位造成100%的魔法伤害,并附加[烧灼][中毒]各4层")
addSkillTxt("当有单位死亡:本次战斗+20攻击力")
addSkillTxt("非召唤单位死亡:50%概率召唤一个活尸")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
var anum = 1
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL :
anum += 1
if anum > 3 :
anum = 0
var chas = getCellChas(cell,1)
for i in chas:
hurtChara(i,att.atk*1.5,HurtType.PHY)
i.addBuff(b_liuXue.new(5))
i.addBuff(b_zhonDu.new(5))
func _onBattleStart():
._onBattleStart()
anum = 0
attAdd.atk = 0
pass#战斗开始时
func _onCharaDel(cha):
._onCharaDel(cha)
if !cha.isSumm && isDeath == false && sys.rndPer(50):
newChara("c6",cha.cell)
attAdd.atk += 20
func _castCdSkill(id):
._castCdSkill(id)
if id == "c5_1_2" && aiCha != null:
var d:Eff = newEff("sk_feiDang",sprcPos)
d._initFlyCha(aiCha)
yield(d,"onReach")
hurtChara(aiCha,att.mgiAtk * 1.0,Chara.HurtType.MGI)
aiCha.addBuff(b_zhonDu.new(4))
aiCha.addBuff(b_shaoZhuo.new(4))
</code></pre>