火山岩
<pre><code class="language-python">extends "res://ex/chara/c9_1/c9_1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "火山岩"
lv = 3
#attCoe.mgiDef += 1
addCdSkill("c9_1_1",11)#添加cd技能
addSkillTxt("每11秒:所有敌方[烧灼]单位 附加相同层数的 [失明][中毒]")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c9_1_1":
var chas = getAllChas(1)
for cha in chas :
var bf:Buff = cha.hasBuff("b_shaoZhuo")
if bf != null:
cha.addBuff(b_shiMing.new(bf.life))
cha.addBuff(b_zhonDu.new(bf.life))
var eff = newEff("huohua")
eff.position = cha.position
</code></pre>