拉锯拳刃
<pre><code class="language-python">extends Item
func init():
name = "拉锯拳刃"
type = config.EQUITYPE_EQUI
attInit()
att.spd = 0.2
att.cri = 0.3
info = "每5秒:获得5层狂怒\n"
info += "当你获得[狂怒]时也获得相应层数的[急速]"
func _connect():
masCha.connect("onAddBuff",self,"run")
sn = 0
var sn = 0
func _upS():
sn += 1
if sn >= 5 :
sn = 0
masCha.addBuff(b_kuangNu.new(5))
func run(buff):
if buff is b_kuangNu :
masCha.addBuff(b_jiSu.new(5))
</code></pre>