四臂将军
<pre><code class="language-python">extends "res://ex/chara/c6_1/c6_1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "四臂将军"
lv = 3
attCoe.def = 4
addSkillTxt("每4次普通攻击:对周围1格敌方造成200%物理伤害,并附加[流血][中毒]各7层")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
var anum = 1
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL :
anum += 1
if anum > 3 :
anum = 0
var chas = getCellChas(cell,1)
for i in chas:
hurtChara(i,att.atk*2,HurtType.PHY)
i.addBuff(b_liuXue.new(7))
i.addBuff(b_zhonDu.new(7))
func _onBattleStart():
._onBattleStart()
anum = 0
pass#战斗开始时
</code></pre>