魔法师
<pre><code class="language-lua">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()#保留继承的处理
chaName = "修女"
attCoe.atkRan = 2
attCoe.maxHp = 2
attCoe.atk = 2
attCoe.mgiAtk = 4
attCoe.def = 1
attCoe.mgiDef = 2
lv = 1
evos = ["c3_1","c3_2"] #可以升级到的生物id
atkEff = "atk_dang"
addCdSkill("c3",3)#添加cd技能
addSkillTxt("每3秒:施放一个奥术飞弹造成100%法强的魔法伤害。")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c3" && aiCha != null:
var d:Eff = newEff("sk_feiDang",sprcPos)
d._initFlyCha(aiCha)
yield(d,"onReach")
hurtChara(aiCha,att.mgiAtk * 1,Chara.HurtType.MGI)</code></pre>