骷髅法师
<pre><code class="language-python">extends "res://ex/chara/c6_1/c6_1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "骷髅法师"
lv = 3
atkEff = "atk_dang"
attCoe.atkRan = 3
attCoe.mgiAtk += 1
attCoe.mgiDef = 3
attCoe.maxHp -= 1
addCdSkill("c5_1_2",2)#添加cd技能
addSkillTxt("每2秒:对1个敌方单位造成90%的魔法伤害,并附加[烧灼][中毒]各4层")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c5_1_2" && aiCha != null:
var d:Eff = newEff("sk_feiDang",sprcPos)
d._initFlyCha(aiCha)
yield(d,"onReach")
hurtChara(aiCha,att.mgiAtk * 0.90,Chara.HurtType.MGI)
aiCha.addBuff(b_zhonDu.new(4))
aiCha.addBuff(b_shaoZhuo.new(4))
</code></pre>