传奇生物文档

对MOD开发相关的说明


流血

<pre><code class="language-python">extends Buff class_name b_liuXue func _init(lv = 1): attInit() effId = "p_liuXue" life = lv isNegetive=true func init(): pass func _connect(): masCha.connect("onHurt",self,"onHurt") func _upS(): eff.amount = clamp(life,1,10) func onHurt(atkInfo:AtkInfo): if atkInfo.atkType != Chara.AtkType.EFF : atkInfo.atkCha.hurtChara(masCha,atkInfo.atkVal * (0.2 + life * 0.02) * pw,Chara.HurtType.PHY,Chara.AtkType.EFF) </code></pre>

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