女武神-传奇
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "女武神-传奇"
lv = 4
attCoe.atkRan = 1
attCoe.maxHp = 6
attCoe.atk = 7
attCoe.mgiAtk = 3
attCoe.def = 6
attCoe.mgiDef = 6
attAdd.dod = 0.3
attAdd.cri += 0.5
atkEff = "atk_dao"
addCdSkill("c1_2_2",6)#添加cd技能
addSkillTxt("受到普通攻击时,30%概率格挡并反击对方(视为普通攻击)。")
addSkillTxt("每损失1%的生命值,获得1%的攻速和攻击力!")
addSkillTxt("增加50%暴击。")
addSkillTxt("每7秒:射出穿透箭对直线上单位造成200%的物理伤害,并赋予5层[流血].")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _onHurt(atkInfo:AtkInfo):
._onHurt(atkInfo)
if atkInfo.isMiss:
normalAtkChara(atkInfo.atkCha)
attAdd.spd = 0.3 + ( 1.0 - att.hp / att.maxHp)
attAdd.atkL = 1.0 - (att.hp / att.maxHp)
func _castCdSkill(id):
._castCdSkill(id)
if id == "c1_2_2" && aiCha != null:
var eff:Eff = newEff("sk_chuanTouJian",sprcPos)
eff._initFlyPos(position + (aiCha.position - position).normalized() * 1000,250)
eff.connect("onInCell",self,"effInCell")
func effInCell(cell):
var cha = matCha(cell)
if cha != null && cha.team != team :
hurtChara(cha,att.atk * 2)
cha.addBuff(b_liuXue.new(5))
</code></pre>