传奇生物文档

对MOD开发相关的说明


女武神-传奇

<pre><code class="language-python">extends Chara #覆盖的初始化 func _info(): pass #继承的初始化,技能描述在这里写,保留之前的技能描述 func _extInit(): ._extInit() chaName = "女武神-传奇" lv = 4 attCoe.atkRan = 1 attCoe.maxHp = 6 attCoe.atk = 7 attCoe.mgiAtk = 3 attCoe.def = 6 attCoe.mgiDef = 6 attAdd.dod = 0.3 attAdd.cri += 0.5 atkEff = "atk_dao" addCdSkill("c1_2_2",6)#添加cd技能 addSkillTxt("受到普通攻击时,30%概率格挡并反击对方(视为普通攻击)。") addSkillTxt("每损失1%的生命值,获得1%的攻速和攻击力!") addSkillTxt("增加50%暴击。") addSkillTxt("每7秒:射出穿透箭对直线上单位造成200%的物理伤害,并赋予5层[流血].") var baseId = "" #进入战斗初始化,事件连接在这里初始化 func _connect(): ._connect() #保留继承的处理 func _onHurt(atkInfo:AtkInfo): ._onHurt(atkInfo) if atkInfo.isMiss: normalAtkChara(atkInfo.atkCha) attAdd.spd = 0.3 + ( 1.0 - att.hp / att.maxHp) attAdd.atkL = 1.0 - (att.hp / att.maxHp) func _castCdSkill(id): ._castCdSkill(id) if id == "c1_2_2" &amp;&amp; aiCha != null: var eff:Eff = newEff("sk_chuanTouJian",sprcPos) eff._initFlyPos(position + (aiCha.position - position).normalized() * 1000,250) eff.connect("onInCell",self,"effInCell") func effInCell(cell): var cha = matCha(cell) if cha != null &amp;&amp; cha.team != team : hurtChara(cha,att.atk * 2) cha.addBuff(b_liuXue.new(5)) </code></pre>

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