英雄
<pre><code class="language-python">extends "res://ex/chara/c5_1/c5_1.gd"
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "英雄"
lv = 3
addCdSkill("5_1_2",10)#添加cd技能
addSkillTxt("每10秒:霸王斩对直线单位造成200%物理伤害,普通攻击减少20%冷却")
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "5_1_2" && aiCha != null:
var eff:Eff = newEff("sk_feiZhan",sprcPos)
eff._initFlyPos(position + (aiCha.position - position).normalized() * 300,300)
eff.connect("onInCell",self,"effInCell")
func effInCell(cell):
var cha = matCha(cell)
if cha != null && cha.team != team :
hurtChara(cha,att.atk * 2)
#cha.addBuff(b_liuXue.new(5))
func _onAtkChara(atkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL:
var sk = getSkill("5_1_2")
sk.nowTime += sk.cd * 0.2
</code></pre>