细剑
<pre><code class="language-python">extends Item
func init():
name = "细剑"
type = config.EQUITYPE_EQUI
attInit()
att.atk = 20
att.spd = 0.5
info = "普通攻击额外造成目标最大生命值5%的物理伤害"
func _connect():
masCha.connect("onAtkChara",self,"run")
func run(atkInfo:AtkInfo):
if atkInfo.atkType == Chara.AtkType.NORMAL :
masCha.hurtChara(atkInfo.hitCha,atkInfo.hitCha.att.maxHp * 0.05,Chara.HurtType.PHY,Chara.AtkType.EFF)
</code></pre>