奈亚拉托提普-传奇生物
<pre><code class="language-python">extends Chara
#覆盖的初始化
func _info():
pass
#继承的初始化,技能描述在这里写,保留之前的技能描述
func _extInit():
._extInit()
chaName = "奈亚拉托提普-传奇生物"
lv = 4
attCoe.atkRan = 1
attCoe.maxHp = 8
attCoe.atk = 6
attCoe.mgiAtk = 6
attCoe.def = 7
attCoe.mgiDef = 4
attAdd.defL += 0.4
attAdd.suck += 0.4
atkEff = "atk_dang"
addCdSkill("c2_1_1",10)#添加cd技能
addSkillTxt("每10秒:激光射线攻击直线单位造成200%的魔法伤害,并使其[失明]和[中毒]各7秒.")
addSkillTxt("物理防御提高40%.")
addSkillTxt("每3次普通攻击额外产生一次普通攻击")
addSkillTxt("普攻附加50%物理防御的魔法伤害")
var baseId = ""
#进入战斗初始化,事件连接在这里初始化
func _connect():
._connect() #保留继承的处理
func _castCdSkill(id):
._castCdSkill(id)
if id == "c2_1_1" :
var eff:Eff = newEff("sk_jiGuan",sprcPos)
# eff.position += Vector2(50*dire,0)
eff.sprLookAt(aiCha.global_position)
var chas = lineChas(cell,aiCha.cell,4)
for cha in chas:
if cha.team != team :
hurtChara(cha,att.mgiAtk * 2,Chara.HurtType.MGI)
cha.addBuff(b_shiMing.new(7))
cha.addBuff(b_zhonDu.new(7))
func lineChas(aCell,bCell,num):
var chas = []
var aPos = sys.main.map.map_to_world(aCell)
var bPos = sys.main.map.map_to_world(bCell)
var n = (bPos - aPos).normalized()
var oldCell = null
for i in range(num):
aPos += n * 100
var ac = sys.main.map.world_to_map(aPos)
if oldCell != ac :
oldCell = ac
if matCha(ac) != null:
chas.append(matCha(ac))
return chas
func _onAtkChara(atkInfo:AtkInfo):
._onAtkChara(atkInfo)
if atkInfo.atkType == AtkType.NORMAL :
anum += 1
if anum > 3 :
anum = 0
normalAtkChara(atkInfo.hitCha)
hurtChara(atkInfo.hitCha,att.def * 0.5,Chara.HurtType.MGI,Chara.AtkType.EFF)
var anum = 1
</code></pre>