黄金民的个人文档

黄金民的个人文档


L_TopDownArenaGym

<p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=669f5cc910e84f7ca041774b3c284866&amp;amp;file=file.png" alt="" /></p> <h3>Experience 配置</h3> <p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=803aaf32845f0002843f4ba90372df5c&amp;amp;file=file.png" alt="" /></p> <h4>HeroData_Arena配置</h4> <p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=c24170548ec848effecf8acfba8ebdea&amp;amp;file=file.png" alt="" /></p> <h4>AbilitySet_Arena</h4> <p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=e38b908246d16cbd9c4328b784e5065d&amp;amp;file=file.png" alt="" /></p> <pre><code class="language-csharp">(Ability=/Script/Engine.BlueprintGeneratedClass'&amp;quot;/TopDownArena/Game/GA_ArenaHero_Death.GA_ArenaHero_Death_C&amp;quot;',AbilityLevel=1,InputTag=(TagName=&amp;quot;&amp;quot;)) (Ability=/Script/Engine.BlueprintGeneratedClass'&amp;quot;/TopDownArena/Game/Bombs/GA_DropBomb.GA_DropBomb_C&amp;quot;',AbilityLevel=1,InputTag=(TagName=&amp;quot;InputTag.Weapon.Fire&amp;quot;)) (AttributeSet=/Script/CoreUObject.Class'&amp;quot;/Script/TopDownArenaRuntime.TopDownArenaAttributeSet&amp;quot;')</code></pre> <h4>InputData_Arena</h4> <p><img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=661b0aa21653e6f5a9fb854b54798de8&amp;amp;file=file.png" alt="" /></p> <pre><code class="language-csharp">(InputAction=/Script/EnhancedInput.InputAction'&amp;quot;/Game/Input/Actions/IA_Move.IA_Move&amp;quot;',InputTag=(TagName=&amp;quot;InputTag.Move&amp;quot;)) (InputAction=/Script/EnhancedInput.InputAction'&amp;quot;/Game/Input/Actions/IA_Weapon_Fire.IA_Weapon_Fire&amp;quot;',InputTag=(TagName=&amp;quot;InputTag.Weapon.Fire&amp;quot;))</code></pre> <h3>功能分析</h3> <h4>吃物品加炸弹数量和范围</h4> <p>赋予GE给接触到的Actor <img src="https://www.showdoc.com.cn/server/api/attachment/visitFile?sign=e03e5de294e84937cbd30abffea11915&amp;amp;file=file.png" alt="" /></p> <pre><code class="language-csharp">/Script/Engine.BlueprintGeneratedClass'/TopDownArena/Game/Pickups/GE_BombCountUp.GE_BombCountUp_C' /Script/Engine.BlueprintGeneratedClass'/TopDownArena/Game/Pickups/GE_BombRangeUp.GE_BombRangeUp_C'</code></pre> <h4>炸箱子</h4>

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