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Vol. 18 点击式告示牌制作指南

<h2>标准版</h2> <h4>后台部分</h4> <pre><code>tag @e[type=villager,name=点击]remove 点击 tag @r[type=villager,name=点击]add 点击 replaceitem entity @e[type=villager,name=点击,tag=点击]slot.armor.chest 0 keep iron_chestplate 1 999 *execute @e[type=villager,name=点击,tag=点击]~~-2~ clone ~~~ ~~~ ~~~ replace force </code></pre> <h4>备注</h4> <blockquote> <ul> <li>该项目暂无注释,欢迎联系我们补全项目注释</li> </ul> </blockquote> <h2>二分加速</h2> <h4>前置命令</h4> <pre><code>scoreboard objectives add R dummy</code></pre> <h4>后台部分</h4> <pre><code>//分配临时UID scoreboard objectives add temp dummy scoreboard players set @e[tag=打测]temp -1 scoreboard players operation @e[scores={temp=-1}]temp -= @e[scores={temp=-1}]temp //二分搜寻 //支持32个npc,多了要加命令 replaceitem entity @e[scores={temp=16..}]slot.armor.chest 0 keep air *scoreboard players remove @e[scores={temp=0..}]temp 16 replaceitem entity @e[scores={temp=8..}]slot.armor.chest 0 keep air *scoreboard players remove @e[scores={temp=0..}]temp 8 replaceitem entity @e[scores={temp=4..}]slot.armor.chest 0 keep air *scoreboard players remove @e[scores={temp=0..}]temp 4 replaceitem entity @e[scores={temp=2..}]slot.armor.chest 0 keep air *scoreboard players remove @e[scores={temp=0..}]temp 2 replaceitem entity @e[scores={temp=1..}]slot.armor.chest 0 keep air *scoreboard players remove @e[scores={temp=0..}]temp 1 //执行部分,粒子声音懒得写 replaceitem entity @e[scores={temp=16..}]slot.armor.chest 0 keep *execute @e[scores={temp=0}]~~~clone ~~-1~ ~~-3~ ~~-3~ replace force //初始化 scoreboard objectives remove temp</code></pre>

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