少女


战斗开始-fightStart

<h5>简要描述</h5> <ul> <li>战斗开始</li> </ul> <h5>API</h5> <ul> <li><code>Copy.fightStart</code></li> </ul> <h5>请求方式</h5> <ul> <li>socket </li> </ul> <h5>参数</h5> <table> <thead> <tr> <th style="text-align: left;">参数名</th> <th style="text-align: left;">必选</th> <th style="text-align: left;">类型</th> <th>说明</th> </tr> </thead> <tbody> <tr> <td style="text-align: left;">uid</td> <td style="text-align: left;">是</td> <td style="text-align: left;">int</td> <td>用户id</td> </tr> <tr> <td style="text-align: left;">sort</td> <td style="text-align: left;">是</td> <td style="text-align: left;">string</td> <td>技能排序,user_skill.sort</td> </tr> </tbody> </table> <h5>返回示例</h5> <pre><code>{ "ft": 123124, //int,必返回,战斗唯一id "l": { //object,必返回,左方信息 "uid": 100139, //int,非必返回,uid玩家时才有 "name": "123", //string,非必返回,玩家名称 "fight": 35334, //int,非必返回,玩家战力 "spd": 10, //int,非必返回,玩家先手值 "pos": [ //list,必返回,位置信息 { "id": 1, //int,必返回,角色战斗唯一id "pos": 0, //int,必返回,位置id,-1:无位置 "hp": 101, //int,必返回,最大血量 "pid": 1020, //int,必返回,角色id,type=0时base_pet.id,type=1时base_enemy.id,type=2时base_ride.id "skill": [ //list,非必返回,技能数组(含奥义) 300101 //int,技能id,base_skill.id ], "equip": [ //list,非必返回,装备数组 10111 //int,装备id,base_equip.id ], "type": 1 //int,非必返回,类型,0/没传默认:base_pet,1:base_enemy,2:base_ride } ] }, "r": { //object,必返回,右方信息,结构同左方 "pos": [ { "pos": 0, "skill": [ 300101 ], "hp": 250, "pid": 20001, "id": 2, "type": 1 } ] }, "round": [ //list,必返回,大回合数据,双方各操作一次为大回合 { "rid": 1, //int,必返回,第几回合 "round": [ //list,必返回,小回合数据,一个角色一次操作为一个小回合 { "t": [ //list,必返回,目标 { "hp": 89, //int,必返回,目标小回合结束后剩余血量 "h": -12, //int,非必返回,目标小回合血量变化值 "id": 1 //int,必返回,目标id } ], "aid": 2, //int,必返回,行动者id "sid": "Skill1" //string,必返回,行动者技能key,base_skill.state }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ] }, { "round": [ { "t": [ { "hp": 77, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 2 }, { "round": [ { "t": [ { "hp": 65, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 3 }, { "round": [ { "t": [ { "hp": 53, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 4 }, { "round": [ { "t": [ { "hp": 41, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 5 }, { "round": [ { "t": [ { "hp": 29, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 6 }, { "round": [ { "t": [ { "hp": 17, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 7 }, { "round": [ { "t": [ { "hp": 5, "h": -12, "id": 1 } ], "aid": 2, "sid": "Skill1" }, { "t": [ { "hp": 251, "h": 1, "id": 2 } ], "aid": 1, "sid": "Skill1" } ], "rid": 8 }, { "round": [ { "t": [ { "hp": 0, "h": -12, "id": 1 } ], "end": 1, "aid": 2, "sid": "Skill1" } ], "rid": 9 } ], "before": [], //string,非必返回,战斗前(暂没用到) "sMix": [ //list,非必返回,合体技(暂没用到) 0, 0, 0, 0 ], "win": 1 //list,非必返回,胜利情况 -1:左胜,0:平,1:右胜,2/key不存在:未知 }</code></pre> <h5>备注</h5> <ul> <li>更多返回错误代码请看首页的错误代码描述</li> </ul>

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