未来实验UE版本

未来实验UE版本


插件能力

<table> <thead> <tr> <th>修订版本</th> <th>负责人</th> <th>修订时间</th> <th>概述</th> </tr> </thead> <tbody> <tr> <td>1.0</td> <td>李成</td> <td>2024-09-05</td> <td>初始版本</td> </tr> <tr> <td>1.1</td> <td>涂畅</td> <td>2024-09-10</td> <td>添加在用插件基础说明</td> </tr> </tbody> </table> <h3>安装到Unreal Market插件</h3> <h6>[FlatNodes]: <a href="https://www.unrealengine.com/marketplace/en-US/product/flat-nodes">https://www.unrealengine.com/marketplace/en-US/product/flat-nodes</a></h6> <h6>[SwitchLanguageSwitchLanguage]: <a href="https://www.unrealengine.com/marketplace/en-US/product/switch-language">https://www.unrealengine.com/marketplace/en-US/product/switch-language</a></h6> <h6>[Low Entry - Extended Standard Library]: <a href="https://www.unrealengine.com/marketplace/en-US/product/low-entry-extended-standard-library">https://www.unrealengine.com/marketplace/en-US/product/low-entry-extended-standard-library</a></h6> <h3>使用源码的插件</h3> <h6>[PoolManager]: <a href="https://github.com/JanSeliv/PoolManager.git">https://github.com/JanSeliv/PoolManager.git</a></h6> <p>&gt; The Pool Manager helps reuse objects that show up often, instead of creating and destroying them each time. Creating and destroying objects, like projectiles or explosions, can be slow and cause issues such as making the game slow or laggy when done frequently. The Pool Manager alleviates these problems by maintaining a pool of objects. Instead of creating and destroying objects all the time, the Pool Manager keeps these objects for reuse. This strategy improves the smoothness of the game.</p> <h6>[UIExtension]/[ModularGameplayActors]/[GameplayMessageRouter]/[CommonUser]/[CommonGame]</h6> <p>&gt; 为Lyra工程使用的插件,Unreal 官方提供。</p> <h6>DTBPJson [Blueprint Structure And JSON]: <a href="https://www.unrealengine.com/marketplace/zh-CN/product/blueprint-structure-and-json-conversion">https://www.unrealengine.com/marketplace/zh-CN/product/blueprint-structure-and-json-conversion</a></h6> <p>&gt; UE自带Json将结构体转为Json字符串时,会将属性名首字母全转为小写、且会将“Id” 转换为 &quot;id&quot;. 在需要判断字段字符时会出错。 (PS: 该插件为收费插件,由赖俊贤提供,不清楚是否购买)</p> <h3>备选插件</h3> <h6>[Async Loading Screen]: <a href="https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen">https://www.unrealengine.com/marketplace/en-US/product/async-loading-screen</a></h6> <p>&gt; Unreal开源的场景异步加载插件,暂未收到策划针对加载相关具体文案,作为备选。</p> <h6>[RLLiveLink / iClone Unreal Live Link]: <a href="https://www.unrealengine.com/marketplace/en-US/product/iclone-unreal-live-link">https://www.unrealengine.com/marketplace/en-US/product/iclone-unreal-live-link</a></h6> <h6>[CC_ControlRig / CC UE Control Rig]: <a href="https://www.unrealengine.com/marketplace/en-US/product/cc-ue-control-rig">https://www.unrealengine.com/marketplace/en-US/product/cc-ue-control-rig</a></h6>

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